Wario vs Lucas

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    It's Not Mario vs. Not Ness. Yeah that's about it. Let's begin.

    WARIO

    BACKGROUND

    The Star Children, according to Kamek, hold some of the most extraordinary amounts of power in the Mario universe. These include Yoshi, Mario, Luigi, Peach, Donkey Kong, Bowser, and of course, Wario.. Most of them went on to become heroes / ordinary civilians of their land. But not Wario and Bowser. In their childhood, Mario and Wario played Sheriff and Cowboy a total of 1,256 times… Wario only got to be the sheriff once. This lead to Wario holding a grudge towards the red-capped plumber for decades, and he started to plan his revenge.

    When Mario went to go on his adventure to Sarasaland to rescue the princess Daisy, he left his castle unguarded. This was perfect for Wario; using his hypnotic powers, he forced all of the citizens to conquer the land for him, as Wario established himself in his newly stolen castle. After a hard fought battle with Mario and the loss of his shoe, Wario was forced to flee. Seeking treasure elsewhere, he has gone on many adventures to uncover several mystical artifacts, defeated many eldritch abominations seeking to get their mitts on his booty, and even starting his own microgame business to make some quick cash. Nothing is too sneaky or underhanded for Mario’s rival, not even releasing a big stinky gas bomb.

    EQUIPMENT

    Power-Ups

    • Carrot: Grants Wario bunny ears, which slow his descent when he falls in the air.

    • Fire Flower: Gives Wario the ability to launch fireballs out of his hands.

    • Power Flower: Turns Wario into solid metal. While metal, he sinks and can breathe in water, is immune to suffocation from toxic clouds, and is invulnerable to attacks.

    • Wing Cap: Grants Wario wings on his cap, which let him fly around in the air.

    • Mega Mushroom: Turns Wario into a hulking giant that can smash through almost anything for 16 seconds.

    • Jet Pot: Allows Wario to take to the skies and fly for a brief time, as well as improving his general mobility

    • Dragon Pot: Allows Wario to shoot fire powerful enough to break blocks, even underwater.

    • Bull Pot: Allows Wario to cling to surfaces with his horns, as well as double his strength, at the cost of making him much heavier.

    • Mini Wario: Wario's weakened (and possibly his true) form. Brought on by significant damage or spells to make him smaller, this form leaves Wario less physically capable than usual.

    A car

    A car built by Dr. Crygor that can reach 280 miles per hour. It really hurts when hit by it, and if it kills you, you’ll die.

    Standard Kart

    The most modern standard kart as of Mario Kart 8. It has glider compatibilities for long drops, is completely immune to water damage, has propellers for underwater travel, and anti-gravity technology to let it smoothly drive along surfaces that would normally be impossible to drive on.

    Wario Bike

    A bike built by the genius Dr. Crygor, capable of reaching speeds of 217 miles per hour. Capable of crushing enemies under-wheel for heavy damage, blocking projectiles for some time, and even throw at enemies. If it’s destroyed, Wario can simply pull another one out of nowhere. It has two variants, the Speeding Bike for moving faster and the Burying Bike for burying opponents in the ground and trapping them.

    Bull Dog

    A plane Wario occasionally uses to get around. Capable of dropping buckets and Piranha Plants on enemies, but Wario needs to be careful that the plane stays gassed up with fuel. The buckets themselves can blind enemies for a long time.

    Brass Knuckles

    A pair of...brass knuckles, that boosts Wario’s punching power. Pointed tips for the sake of W shape, and also possibly for easy cuts.

    Bombs/phony swing

    In the Mario Kart and sports games, particularly Mario Kart Double Dash, Wario and Waluigi have the unique ability to throw Bob-ombs and Big Bob-ombs, huge explosives with a blast radius that take over the width of a racetrack. He also materializes bombs in Wario’s Woods, Wario Blast, Mario Sluggers and Wario Land 3.

    Wario Bucket

    In the Japan exclusive SNES game Mario and Wario, Wario would drop a bucket onto the heads of the main characters in order to impede and disorient them, needing to be guided as their vision and sense of direction was impaired. 

    Hammer

    Wario uses a giant hammer to swat at bullet bills and bob-ombs in Game and Watch Gallery 4, fire attack.

    Magnet(Yoshi’s island DS)

    Used by Wario in his baby form. It attracts metal objects like coins and metal blocks.

    Ultra-hand

    The defensive power shot in Mario Power Tennis. Uses an Ultra-hand device to reach out and grab a far away object.

    Vacuum orb

    A vacuum used in Mario party 7 that sucks up coins from a chosen opponent.

    Mecha Donkey Kong

    A giant Donkey Kong shaped mech Wario controls with a control pad. Capable of throwing explosive barrels, sprouting horns to impale enemies, shooting fire, flying using its rocket boosters, and body slamming enemies.

    Wario Power Suit

    Taking after galactic bounty hunter Samus Aran, Wario has his own variant of her iconic Power Suit. It’s a fair bit bulky, but it allows him to fire beams of energy strong enough to blast the likes of Mario and Yoshi into the air, shoot stink gas and balls of shit when he runs out of energy, turn into a morph ball form to bowl into enemies, and deploy spikes while in morph ball form. It can be destroyed with enough force though.

    ABILITIES

    Melee Attacks

    • Dash Attack: Wario’s signature attack where he dashes forward and shoulder bashes whatever is in his way. Sakurai hates it for some reason.

    • Earthquake Punch: Wario punches the ground so hard it creates a shockwaves that damages enemies and knocks them down.

    • Mega Toss: Like Mario, Mario grabs the enemy from behind (ala Mario grabbing Bowser’s Tail) and spins around really fast before letting go.

    • Smash Attack: Essentially Wario’s version of the Ground Pound, where he falls downward to smash enemies beneath him.

    • Wild Swing-Ding: Wario grabs the opponent, swings them around, and powerfully hurls them. The lighter the foe, the faster he'll spin them. Gradually swings the poor victim faster and faster, and spins them around up to 23 times before releasing them.

    • Piledriver: Wario grabs an opponent, leaps into the air, and them slams them onto the ground head-first for heavy damage.

    • Corkscrew Conk: Executed by jumping while performing a shoulder bash, causing Wario to start spinning in the air in order to cross large gaps and deal immense damage.

    • Corkscrew: Wario spins while traveling upward, acting as both a damage-dealer and vertical recovery. The Widescrew variant does less damage and doesn’t travel as far upward, but is good for horizontal recovery. The Corkscrew Leap offers more vertical recovery at the cost of all horizontal recovery and damage.

    • Chomp: Wario inhales an enemy and then clamps down on their head, biting then numerous times as he recovers little bits of his vitality with every chomp. The more damaged an enemy is, the longer they can be chewed on. If Wario eats a healing item with Chomp, it actually heals 1.5x more than it would otherwise. In fact, Wario can just skip the biting altogether and simply breathe nasty garlic breath on his foes to stun them briefly, leaving them open for attack.

    • Wario Waft: Wario charges up his noxious back gas over time before releasing it in an almighty mushroom cloud of stink that deals heavy damage. Charges up over time and charges faster if he eats.

    • Magic: Wario possesses several magical abilities, including the ability to turn himself into a tree, turn enemies into pigs, and trap enemies in bubbles.

    • Hypnotism: A natural ability Wario seems to have. He used it to conquer Mario’s Land and turn the citizens against the ruler.

    • Regeneration: Pretty self-explanatory, Wario is so damn tough and persistent he survives things to an extent most Mario characters can’t. This includes being blown to pieces, melted, bisected, and burned to a crisp.

    TRANSFORMATIONS

    • Tree Wario: Wario uses magic to combine himself with a tree. Can ensnare enemies with his roots, whip enemies with his roots, release bad breath capable of killing plants in an instant, can emit spores that make people trip balls, and can melt people with a substance from his mouth. However, he is vulnerable to stuff that hurts trees, and if he takes too much damage he will revert back with whatever injuries he sustained.

    • Vampire Wario: After being bitten by a vampire bat, Wario temporarily becomes a vampire, capable of defeating foes on contact, and transforming into a bat to fly through the air. Can be reverted with light, water, or garlic.

    • Invisible Wario: Wario's flashiest look yet; when splashed with a scientist’s potion, Wario becomes invisible. He turns back when hit by something that transforms him into another form.

    • Electric Wario: Upon coming in contact with electricity, Wario becomes an electrified man that shocks anyone he touches.

    • Flat Wario: Getting crushed turns Wario flat, allowing him to crawl through tight spaces and dodge under attacks, as well as glide. Touching water turns him back to normal through...expansion.

    • Zombie Wario: Upon being bitten by a zombie, Wario becomes invulnerable for some time and can kill almost anything on contact. If he ends up coming apart, he can simply put himself back together again in a short time. However, his speed is dramatically decreased as a result, and he reverts back upon touching water or sunlight.

    • Tiny Wario: Active upon Wario being hit by a shrinking spell. Increases Wario’s agility, allowing him to slip through spaces he couldn’t otherwise. However, he becomes much weaker and more susceptible to damage, and can’t body slam anyone. He reverts back upon being hit or when touching water.

    • Puffy Wario: When Wario is stung by a bee, he puffs up like a balloon, allowing him to float upward slowly. It wears off when Wario is hurt or crashes into the ceiling.

    • Fat Wario: Activated upon Wario eating too much. He becomes much slower and can’t jump very high, but his normal jump becomes a shockwave-inducing ground pound, and can damage enemies by walking into them. Exercising or water returns him to normal.

    • Crazy Wario: Happens when Wario gets drunk. No, he really gets drunk. He spins around without any control of his movements, but can breathe poisonous clouds to damage enemies, and returns to normal upon touching water or being hurt by enemies.

    • Bubble Wario: Happens if Wario touches bubbles underwater. He floats upward. He returns to normal when reaching the surface or touching a wall.

    • Bouncy/Spring Wario: Happens when Wario is crushed by a hammer specifically (hmm…). He can jump higher than normal. It has a time limit, but it can also be exited early by touching a spike.

    • String Ball Wario: Happens when Wario is wrapped in spider silk, moving him uncontrollably and bouncing him off walls until time runs out.

    • Frozen Wario: Happens when Wario gets...frozen. He slides around uncontrollably until he hits a wall, but he can slide over normally dangerous hazards unharmed.

    • Snowman Wario: Happens when Wario is covered in snow. He can defeat enemies on contact and slide down slopes as a giant snowball to smash any obstacles in his way. However, he cannot run.

    • Flaming Wario: Occurs when Wario is burnt by fire. Enemies that contact him are burnt to a crisp. Can be reverted by either falling into water or simply burning to ash and then regenerating.

    • Wario Man: Although in the Wario series of games this transformation doesn’t seem to do much of anything, in Super Smash Bros. it acts as an all-purpose stat buff, increasing Wario’s strength, speed, durability, and even the power of his farts so they hit with the strength of a nuclear-powered bulldozer.

    FEATS

    Strength

    • Is known for effortlessly lifting massive sacks of money, and ramming through large stone blocks.

    • Lifts large weights with no trouble whatsoever. Even with only one arm while talking on the phone.

    • Tosses a large boulder into the air for a few seconds (and survives being crushed by it right after).

    • Shakes the entirety of a castle by jumping.

    • In Wario Land Shake It, is consistently able to make massive quakes with his punches. (6.45 gigawatts/cm2)

    • Lifts large Stone Pillars like it's nothing.

    • Can lift and piledrive a dinosaur the size of a small building.

    • Has battled against the Mario Bros at several points, and is often portrayed as physically stronger than both.

    • In the manga, he beat down Mario and Luigi at the same time.

    • Hit a golf ball hard enough to give Bowser a black eye.

    • Physically outmatched enemies like Black Jewel, the Shake King, and Rudy the Clown.

    • Reminder this guy needs brass knuckles for some reason.

    Speed

    • Can keep up with the likes of the Mario Bros. in combat.

    • Outran a rolling boulder trap.

    • Can run fast enough to not only ignite, but create afterimages of himself as he moves. (Debatable)

    Durability

    • Withstood being jumped on by Mario eight (8) times before a ninth depowers him from Super Wario. Kooplings and Bowser Jr, by contrast, are typically dispatched with only three Mario jumps.

    • Unlike Mario or Luigi, when Wario runs into a mook, he is not damaged unless they have natural weapons where he touches them.

    • Has demonstrated toon-style immunity to some forms of death, such as being crushed, burned, frozen or electrocuted. All of these states have been known to depower and kill Mario.

    • Wario can recover from necromantic effects that are usually permanent, by exposing himself to common things. He has cured himself of zombieism with light, and has reversed vampirism by touching water.

    • Walked away from a plane crash.

    • Survived a mid-air spaceship crash, and immediately afterward managed to paddle to safety, while pulling in tow Dr Crygor, a cyborg.

    • As Wario-Man, he survived atmospheric reentry without external protection.

    • Survives a bomb that majorly damages a mountain sized fortress

    • Tanks the Shake King's Detonation at point blank range.

    LUCAS

    BACKGROUND

    Lucas was a carefree, shy boy who lived happily in the Nowhere Isles with his parents and twin brother, Claus. Then a dictator arrived, his mother was killed by a dinosaur, his brother was killed trying to avenge their mother, and his father became depressed and neglected Lucas. With tragedy like that, he could’ve spent years and years being miserable, but instead he awakened his psychic powers and set out with a party of adventurers to defeat the evil King P and save the world.

    EQUIPMENT

    Weapons

    • Stick: A plain stick

    • Very Good Stick: A stick of high quality

    • Master Stick: A very strong stick, presumably made of gold

    • Mystical Stick: A miraculous weapon that raises overall health, PSI abilities, IQ and speed

    • Friend’s Yo-yo: Raises Lucas’s speed. Implied to be Ness’s yo-yo from Earthbound.

    • Fake Bat: An illegitimate baseball bat

    • Real Bat: The real deal, this bat hits incredibly hard and raises PSI abilities

    Gear

    • Thud Charm: Increases defense and lowers chance of receiving status ailments by 50%

    • Rubber Cape: Lowers electric damage by 80% and prevents paralysis

    • Knit Sweater: Heals Lucas slightly each turn and lowers ice damage

    • Awesome Cloak: Lowers fire, ice and electric damage and raises Lucas’s PSI abilities

    • Red Hat: Increases defense. Implied to be Ness’s hat from Earthbound.

    • Awesome Crown: Increases defense and PSI abilities, also lowers chance of forgetfulness

    • Gemini Bracelet: Increases defense and offense

    • Awesome Ring: Increase defense and PSI abilities

    Other

    • Franklin Badge: A badge capable of reflecting lightning-based attacks. Protects him from the Masked Man’s lightning, which instantly KOed the other party members.

    • Sprinting Bomb: A bomb with legs that runs at enemies, damaging multiple combatants

    • Thunder Bomb: An electric-type bomb that damages multiple combatants

    • New Year’s Eve: A bomb that can render an opponent's HP to one. Can fail to detonate on enemies, however.

    • Honey Shower: Uses honey to attract bee and sometimes bears to attack enemies

    • Bug Spray: An aerosol pesticide strong against an insect-like enemies

    • Shield Snatcher: A toy that removes an enemy’s shield or counter

    • Food items like Beef Jerky or Nut Bread can be used for healing

    ABILITIES

    • Lifeup: Restores health for himself or allies, has four different levels

    • Healing: Cures status effects for himself or allies, including unconsciousness, has four different levels

    • Refresh: Heals all conscious allies over time (10% of total HP for five turns)

    • PK Love: Deals major damage to all enemies. Not even a magical group of people called Magypsies can use PK Love. Has four different levels.

    • Shield: Halves physical damage for himself or allies, affects all allies at second level

    • PSI Shield: Halves PSI damage for himself or allies, affects all allies at second level

    • Counter: Reflects most physical damage for himself or allies, affects all allies at second level

    • PSI Counter: 2 levels, reflects most PSI damage for himself or allies

    • Offense Up: Raises Offense stat for himself or allies, can be stacked, affects all allies at second level

    • Defense Up: Raises Defense stat for himself or allies, can be stacked, affects all allies at second level

    • PK Flash: Can cause enemies to cry, become “strange”, become paralyzed, or rarely, instantly defeated

    FEATS

    Notable Fights

    • Jealous Bass: A sentient musical instrument that can hypnotize foes

    • Lord Passion: A telekinetic phantom that throws furniture around the room

    • Mr. Genetor: A robot that outputs a million volts of electricity

    • Almost Mecha-Lion: A partially cybernetic lion that fights with teeth, claws and fire breath

    • King Statue: A towering statue with 99 million HP. Lucas is able to defeat it with a special bomb that changes its HP to 1. In combat, it swings its massive arms.

    • Natural Killer Cyborg: A powerful bio-weapon equipped with missiles, poison gas and the powerful End of the Century Beam

    • Porky Bots: Eight androids created in the likeness of Porky

    • King Porky’s Battle Mech: The spider-like mech of the dictator King P, equipped with missiles and toxic sprays

    • The Masked Man: The most powerful unit of the Pigmask Army. A mysterious cyborg soldier that uses lightning, an energy sword, an arm cannon, time bombs and PK Love.

    Strength

    • Holds onto a speeding airship by a rope snake before the snake has to let go

    • [Gameplay] Can harm robots, mechs, statues, cyborgs and spirits with physical hits (see Notable Fights)

    • [Gameplay] When defeating enemies, Lucas launches them away with the last hit

    Speed

    • Dodges a speeding train at the last second

    • [Gameplay] With proper timing, Lucas can hit enemies 16 times in a row

    • [Gameplay] Can evade attacks in combat

    Durability

    • Survived falling into a freezing river

    • After crashing a hover car and totaling it, he’s up quickly

    • Shakes off being struck by artificial lightning, and even learns a new PSI ability from it

    • After falling off of an airship and into a pile of hay, Lucas is knocked unconscious, but a doctor claims that he is unhurt after waking up

    • Lucas, along with another person and a dog, ride down a mountain in a refrigerator and land a far distance away, and they step out casually

    • Takes a small explosion right in his face

    • Gets up quickly after his elevator is sabotaged and he falls 100 floors

    • [Gameplay] Due to the rolling damage system in Mother games, Lucas can act after being hit with mortal damage

     

    SUMMARY

    WARIO

    Advantages

    • Far stronger, tougher, and arguably even faster

    • Has so many absurd defenses that Lucas has no way of getting past

    • Way more versatile transformations

    • Wario’s waft is super wtf

    • Reliable means of hypnotism

    • Incredibly unpredictable

    • Far more experience and even smarter

    • With the Power Suit, can make Lucas eat shit

    Disadvantages

    • Far less OP hax and abilities when compared to PSI

    LUCAS

    Advantages

    • PSI makes Lucas capable of ending the fight in a single move

    • Reliable methods of healing

    • Plenty of stat buffs…

    Disadvantages

    • … which still won’t close the gap

    • Many of his hax has a very low chance of succeeding

    • Has no way to predict what Wario can throw at him

    • Most of his abilities can’t even scratch Wario

    VERDICTS

    SMASHOR

    Wario has a massive stat advantage. Thanks to his Toon Force and tanking the Shake King’s blast point-blank, Lucas can’t really damage him. However, Lucas is protected by an entity known as “The Truth of the Universe”, who manipulates fate on a multiversal scale. As such, nether one can seemingly kill the other.

    Except, Lucas has PK Flash, which gives him a chance to one shot Wario despite his durability and toon force.

    Even if we gave Wario universal via Black Jewel (Which is a massive outlier), he still couldn’t reach the Truth of the Universe and would still be bound by it’s fate. Meaning it’s only a matter of time before Lucas gets a lucky PK Flash to let him end the fight.

    MKF4

    Hey gang, MKF4 here. I’m here to give my prediction for Wario vs. Lucas!

    So, some fat game developer will be doing battle against some kid from a video game that never got localized. Sounds normal. Anyway, let’s dive right into it.

    Right off the bat, we have to keep in mind how our characters operate. Under most circumstances, I would call this match a stomp, collapse on my couch, and watch Lucas get destroyed.

     Unlike Ness, Lucas doesn’t have The Truth of the Universe to save him every time he gets kicked around, and Wario is armed with a great scaling chain.

    “Wait a minute, MK! This is Smash Bracket, you can’t just use scaling,” I hear you say. And you know what?

    Sadly, it can’t be that simple. A good deal of Wario’s scaling gets carried down the aisle, past the cash register without paying, evading the security guard, and into the nearest dumpster. That being said, it’s not like Lucas gets any good scaling either, so we’re just going to have to do this the hard way.

    Some of the researchers have said that this match was insanely close, but they said that about Kirby vs. Jigglypuff, and we all know how that matchup went. Therefore, I’m just going to go with my gut and operate off of what I found on the internet. This might be a surprise, but I never played Mother 3.

    Alright, so for reactions and speed, Lucas dodged a train. I don’t know what he was doing walking around on train tracks possibly being stupid, but he did dodge it. He’s not going to get the speed of light or anything, and it was definitely telegraphed. But I do think that counts for something.

    For defense, Lucas has a bunch of featless cutscenes that I expect Bracket to also throw in a dumpster as they continue to run from what’s likely Paul Blart. However, he did survive falling down an elevator. I just have a few issues with the feat. The biggest one being, the elevator clearly wasn’t that fast. Lucas wasn’t hit by the effects of weightlessness, which should have happened on a supposed 100 floor drop without restraint. I’ll gladly chalk it up to a technical limitation, but I doubt the feat will do him much good.

    Finally, Lucas doesn’t have much in raw AP. At all. In fact, his respect thread doesn’t have a single feat that could do him good here.

    Wario on the other hand, has a lot more to work with. Lucas fell down an elevator? Wario fell from orbit. A train? Wario’s flown through space. AP? Don’t even get me started. Tossing Dinomighty around shows that Wario’s got some impressive strength, he’ll easily beat Lucas in an arm-wrestling contest.

    In short, unless I’m missing something, and there’s a chance I am, Wario stat-stomps. Really hard.

    There’s honestly only one thing in this fight that gives Lucas a chance, and that’s his equipment and hax. Lucas does have some good stuff.

    Lucas can amplify his AP, defense, and other stats. He can give himself resistance to elemental attacks, which is good against Wario’s fire arsenal in particular. Oh, and he can counter PSI attacks. What does that do him in this fight?

    It doesn’t do anything for him! Wario doesn’t use PSI attacks, as I think we all know. I guess you could make a case Wario wouldn’t be able to brainwash him, but I don’t consider that a game-changer here.

    The Franklin Badge can reflect lightning, but Wario isn’t exactly known for that either. However, we have some winners in this deck of cards.

    The Knit Sweater will consistently keep refilling health, so Wario will have to slap Lucas fast to win. He has healing moves, counters and shields, etc. However, we have to address what might be the most significant factors.

    PK Flash and New Year’s Eve. Easily. There’s no contest, New Year’s Eve is an absolute monster and the kid’s greatest weapon. PK Flash is useful, it can inflict status effects and possibly OHKO with a lot of luck. A lot of good luck did Jigglypuff in a stat-stomp, so let’s cover the more significant threat.

    Remember the Porky Statue? It was that annoying boss in Brawl that you couldn’t kill. In Mother 3, New Year’s Eve wrecked that miserable pile of rubble and reduced it to rocks. You see, the Porky Statue wasn’t invulnerable in that game, it just had a nightmarish amount of HP that would take forever to deplete. That’s where this item comes in.

    New Year’s Eve, if it connects, will reduce the victim’s HP to 1.

    If Lucas hits Wario with this bomb, he is guaranteed to one-shot Wario with any actual attack. Honestly, there’s only one major thing that even makes this a debate now. I said IF the bomb connects.

    New Year’s Eve doesn’t work on bosses, and will sometimes be a dud. If that happens, Wario will laugh and proceed to piledrive Lucas without much issue. While I think Lucas can stall, that strategy isn’t going to keep him safe long against someone who literally performed a piledriver on a dinosaur practically 100 times larger than him. Not to mention that fall from orbit and the Mario Power Tennis explosion likely give Wario plenty of durability to handle anything outside of a hax-KO.

    Lucas needs that bomb to connect or a lucky PK Flash to win. PK Flash has a 10% chance of working if I’m remembering right, not enough by Bracket’s rules to win the match. It would fail 90% of the time and we all know what happens next.

    With the battle between Kirby and Jigglypuff, the research team unleashed some fancy mathematics to determine the odds of Confusion hitting Kirby and him KOing himself. I suspect they would have done the same with Sephiroth vs. Mewtwo with hax, but…

    Yeah, that kind of rendered a math table useless.

    Sadly, I was unable to find an actual chart of percentages for New Year’s Eve to work. I’ll take the easy way out and blame it on not being localized. Either that or it’s completely random. However, I did succeed in learning that the bomb doesn’t exactly have the best default success rate. The Porky Statue is unique as the only foe likely to be hit by it, and Wario isn’t the Porky Statue.

    This makes it where I’m just not sure the odds are in the favor of Lucas. If the bomb works, I think he could take Wario quite often. However, his two best options rarely work, and Wario seems to have a good stat advantage. Unless the research team found something I completely missed, which I again admit is quite possible. Stat buffs and de-buffs would help, but we’ve seen those fail to help Mewtwo and Lucario much at all, and I feel Wario’s stat-edge is possibly too great. A good number of hax Lucas has rely on PSI based foes, and are thus worthless. The rest certainly give him a boost, but I doubt it’s enough to win this battle.

    While it’s again possible I missed some critical information for Lucas, I ultimately feel Wario’s stat advantage and his own hax are enough to win more often than not.

    Wario will come out on top for this fight.

    (Update: If Smashor’s data is correct, Lucas is armed with some degree of fate-hax that would do him some favors here. Like mentioned before, the question is if Bracket will buy and use it. It’s honestly hard to say, as Truth of the Universe is a very difficult hax/force to figure out in debating. I’m ultimately not sure Lucas will get it. In the event Lucas receives this hax, TOTU would certainly obliterate Wario. If not, then my core prediction remains unchanged. Thanks for reading, and I hope you enjoy the episode!)

    ROBOT972

    Well then… This is my first attempt at writing a prediction blog…

    Let’s see… Since I can’t for the life of me guess what feats are and are not viable for Smash Bracket, I’m just not going to bother trying to guess them. Instead I’ll just focus on comparing their abilities since that’s something that’s a lot more set in stone. Even though Wario should utterly godstomp

    It should come as no surprise that Wario’s got the experience advantage in this match. He’s been adventuring since he was a literal newborn. Well, as close as you can get to being “born” with the Mario cast anyways… Sure, Lucas has fought a wide variety of foes during his one adventure, but it doesn’t compare to the experience Wario’s gathered from his near constant adventures he’s had since childhood.

    That’s not to say Lucas isn’t skilled in his own right. He’s fought people that share some of the same abilities as Wario, such as with the Jealous Bass’s hypnotic abilities, Mr. Genetor and The Masked Man’s electric attacks, and Porky’s toxic sprays which can numb people. Not to mention the Awesome Cloak dampening fire, ice, and lightning damage, which Wario has an abundance of, and the Franklin Badge reflecting electric attacks. Counter will also be beneficial given Wario’s focus on fist-to-fist.

    But past that, Lucas sorta falls flat. While he’s very skilled in the defensive category, his offensive skills are extremely lacking. He’s got a limited number of attacks past just whacking people with his bat, those being his different bombs, summoning bees and bears with Honey Shower, and PK Love, which to be fair is a powerful attack, but that’s it. When even Freddy fucking Fazbear has more varied offensive options than you, you know you’re kinda fucked. Wario has damn good regeneration which lets him shrug off being reduced to ashes on top of various healing methods, meaning Lucas is kind of screwed given his offensive capabilities are pretty much exclusively focused on overpowering the foe physically. Add on the fact that his best chance at overpowering Wario, that being New Year’s Eve, a bomb that renders the opponent’s HP to one, isn’t even guaranteed to detonate, and that leaves Lucas with only one other option to take down the gluttonous yellow devil: PK Flash, an ability which can force opponents to cry, paralyze, feel “strange”, or even on rare occasions be instantly defeated. Which… becomes incredibly hard to land on tougher foes, who Wario would very much compare to, to the point where it could even have a 0% chance of landing in the first place… Even then, excessive crying probably wouldn’t do much as Wario’s found ways to fight in similarly limited states, paralysis probably wouldn’t even affect Wario given how many forms he has that can conduct electricity (also he could just use Megavitamins to heal the status effect), strangeness would just put him in the Crazy Wario state, and instant death… Well, if hitting Wario with the move isn’t already going to be hard enough, landing an instant defeat would require a fucking miracle.

    And while I’m not expecting to see Mario-kun referenced this episode, it should be noted that the manga gives Wario access to WAY more powers, such as incredibly potent hallucinogens, the ability to straight up melt people, the ability to destroy the manga itself to screw with people in a completely unrelated story, and so much more. Also a power suit that fires shit… Because why the fuck not…

    This battle basically comes down to who can shrug off more of the opponent’s shit. And unfortunately for Lucas, he just doesn’t have a varied enough arsenal to get past Wario’s toonforcey nature. And while Wario is also primarily focused on overpowering the foe physically, he has way more options to do so given how varied his offensive capabilities are, especially compared to lucas. Add on the fact that Lucas has a limited supply of PP to spare for his healing and shields while Wario has no such limitation and it’s pretty much set in stone.

    Only way I see this ending is with Wario sending Lucas on a one-way trip to Claus.

    ADVERT

    So it’s Wario time, it seems. Wario naturally has the advantage in terms of physicality. He can punch earthquakes (up to 6.35 gigawatts/cm2) and tank cloud-dispersing explosions. Meanwhile, Lucas has little to no physical feats to speak of. Even his train dodging feat can be bunked by gravity (fear me).

    Lucas can’t do jack to hurt Wario, while Wario only needs one solid hit to end Lucas. On top of that, Wario’s reaction transformations make it even harder to do any meaningful damage.

    Lucas has to rely on his crazy hax to win the fight: New Year’s Eve and PK Flash. Both of these abilities are incredibly impressive, but they’re not quite enough to grant a majority win. Refer to MKF4’s and Robot972’s verdict.

    On the topic of fate, that kinda stuff never really works. It’s like if we said Darth Vader beats up Lord Beerus because he was the chosen one. And, uh, Vader’s kinda dead. Maybe there’s something about it I’m not understanding, but Lucas can still lose in the game.

    So yeah, the winner is Wario.

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